![]() In Agricola, you can at least see how many vegetables or wild boars your opponent owns. This makes player scores even less comparable. To add an addition layer, games like Wingspan and Tiny Epic Galaxies provide the players with private objectives that score at the end of the game. What would it mean to “win” such a tournament? Would anyone care? However, imagine a tournament where a golfer, bowler, and dart thrower (darter?) each performed their respective sports. All golfers play the same holes, making it straightforward to compare scores. Golf doesn’t allow any direct physicals contact between opponent, but it does require players to complete the same tasks. A player wins the golf tournament by completing the courses in fewest strokes. I understand that many games (whether they involve a board or not) include limited player interaction. ![]() These endings can feel unsatisfying or pointless. In these moments, I often ask myself: who cares? If I needed to consult a spreadsheet, a calculator, and the rulebook to determine the winner, did I really win anything? Why should I care what opponents scored if I didn’t strategize around their actions? What does the win mean thematically? How did I raise wild boards better than you grew vegetables? I applaud Galaxy Trucker for acknowledging this absurdity and awarding a win to any player with a positive net worth. Finally (for real this time), you determine the winner. Then there’s a tie, you ask if anyone remembers the tie breaker, no one does, and you search the rulebook for tiebreaking condition that no one planned for. Finally, everyone announces their scores, and you determine the winner. You also recount one of your subtotals for the 5th time, to ensure that 1+2+1+4 is really 8 (it is). You forgot to count that too, so you make an adjustment. Afterwards, everyone announces their scores, and wait, no one guy forgot to count something. ![]() This leads to an anticlimactic post-game, where players total their scores on their phones. ![]()
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